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[PVF] 装备属性相关:一些装备属性整理

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  • TA的每日心情
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    2020-5-4 11:24
  • 签到天数: 6 天

    [LV.2]偶尔看看I

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    发表于 2020-4-8 16:39:27 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式



    [weapon effect type]
    '[magical]'




    技能持续时间增加

    [skill data up]
    '[swordman]' 40 '[all]' '[level]' 0 '+' 10000
    [/skill data up]



    施放技能时释放什么技能   22是技能代码   priest是代码的职业




    [if]

    [use skill]
    'swordman' 62
    [/use skill]

    [cooltime]
    100
    [/if]

    [then]

    [target]
    'myself' -1
    [perform skill]
    'priest' 22 50 0
    [/then]



    释放什么技能出现什么效果


    [if]

    [use skill]
    'swordman' 49
    [/use skill]

    [cooltime]
    100
    [/if]

    [then]

    [target]
    'myself' -1
    [passive object]
    20065 0 0 0 0 0 'Straight3.ptl'
    [/passive object]

    [/then]






    1-70技能+10


    [all skill item]

    [item growtype]
    '[all]' 0
    [skill apply condition]

    [skill group]
    '[all]'
    [lower bound level]
    1
    [upper bound level]
    70
    [value]
    10
    [extra condition]
    '[except for ex skill]'
    [/extra condition]

    [/skill apply condition]

    [skill phase]
    '[all]'
    [/all skill item]


    每15秒可以使200px范围内的敌人进入冰冻状态1秒。
    ('stun' 眩晕  'freeze' 冰冻  'lightning' 闪电)



    [item group name]
    'lswd'
    [cool time]
    10000
    [elemental property]
    '[water element]'
    [if]

    [time]
    15000 1 15000
    [/if]

    [then]

    [target]
    'enemy near' 200
    [duration]
    1000
    [active status]
    'freeze' 84
    [/then]






    代码后面都有一个空格


    [rarity]                    物品稀有程度    3是粉        4是SS
    [grade]                     物品等级(跟强化伤害有关,越高,强化伤害越高,亲测填100,强化没伤害,填90就有,极限多少没试过,)
    [usable job]                可用职业(职业英语,比如鬼剑士,事例如下,注意后面有一个空格

    [usable job]
    '[swordman]'
    [/usable job]

    [attach type]               物品类型(填'[free]' 可以自由交易,注意,后面有空格)
    [minimum level]             物品可用等级
    [repair price]              修理价格
    [value]                     多少钱

    [HP MAX]                    血
    [MP MAX]                    魔法
    [physical attack]           物理攻击
    [magical attack]            魔法攻击
    [separate attack]           独立攻击
    [physical defense]          魔法防御
    [magical defense]           魔法防御
    [move speed]                移动速度
    [cast speed]                释放速度
    [attack speed]              攻击速度
    [physical critical hit]     物理暴击
    [magical critical hit]      魔法暴击
    [stuck]                     命中率(比如-100   就是命中率百分之百)
    [all elemental attack]      所有属性攻击
    [all elemental resistance]  所有属性抗性
    [hit recovery]              硬直
    [magical defense]           精神
    [magical attack]            智力
    [physical defense]          体力
    [physical attack]           力量
    [stuck resistance]          回避率
    [move speed]                跳跃高度


    [HP regen speed]            每秒恢复HP
    [MP regen speed]            每秒恢复MP

    [durability]                耐久
    [weight]                    重量
    [item group name]           装备类型,比如光剑 太刀
    [cool time]                 冷却时间
    [inventory limit]           负重(1000-1)



    全职业所有技能增加


    [all skill item]

    [item growtype]
    '[all]' 0
    [skill apply condition]

    [skill group]
    '[all]'
    [lower bound level]
    1
    [upper bound level]
    70
    [value]
    10

    [/skill apply condition]

    [skill phase]
    '[all]'
    [/all skill item]


    全职业除特性技能以外全部增加
    [all skill item]

    [item growtype]
    '[all]' 0
    [skill apply condition]

    [skill group]
    '[all]'
    [lower bound level]
    1
    [upper bound level]
    70
    [value]
    50
    [extra condition]
    '[except for ex skill]'
    [/extra condition]

    [/skill apply condition]

    [skill phase]
    '[all]'
    [/all skill item]



    冷却篇

    剑舞
    攻击直接触发:
    代码
    [if]

    [set my state]
    1
    [my state]
    'attack'


    [cooltime]
    100
    [/if]


    [then]


    [target]
    'all enemy' -1
    [passive object]
    20065 0 0 0 0 0 'Straight3.ptl'
    [/passive object]


    [/then]






    冰龙吐息
    攻击直接触发:
    代码
    [if]

    [cooltime]
    3000
    [set my state]
    1
    [my state]
    'attack'
    [/if]

    [then]

    [target]
    'myself' -1
    [probability]
    100
    [reduce probability to human armor at pvp module]
    90
    [passive object]
    48159 0 0 0 0 0 Type:7 Str:587
    [/passive object]

    [/then]


    无头骑士幻影
    每秒自动触发:
    代码
    [if]

    [time]
    1000 2 1000
    [/if]

    [then]

    [target]
    'myself' -1
    [passive object]
    48190 0 0 0 0 0 Type:7 Str:587
    [/passive object]

    [/then]






    火箭侠导弹
    攻击直接触发:
    代码
    [if]

    [cooltime]
    1000
    [set my state]
    1
    [my state]
    'attack'
    [/if]

    [then]

    [target]
    'myself' -1
    [probability]
    100
    [reduce probability to human armor at pvp module]
    80
    [passive object]
    48142 0 0 0 0 0 Type:7 Str:587
    [/passive object]

    [/then]




    百分比回血蓝
    击中敌人触发:
    代码
    [if]

    [cooltime]
    100
    [attack success]
    1
    [/if]

    [then]

    [target]
    'myself' -1
    [probability]
    100
    [restore]
    'hp' '%' 20
    [restore]
    'mp' '%' 20
    [/then]





    飓风
    攻击直接触发:代码
    [if]

    [cooltime]
    100
    [set my state]
    1
    [my state]
    'attack'
    [/if]

    [multiple then]

    [then]

    [target]
    'myself' -1
    [probability]
    100
    [passive object]
    48117 0 0 0 0 0 Type:7 Str:587
    [/passive object]

    [then probability]
    100.000000
    [/then]




    里昂的斧之怒
    击中敌人触发
    代码
    [if]

    [cooltime]
    1000
    [attack success]
    1
    [/if]

    [then]

    [target]
    'enemy' -1
    [probability]
    100
    [reduce probability to human armor at pvp module]
    80
    [passive object]
    48102 0 0 0 0 0 Type:7 Str:587
    [/passive object]

    [/then]




    电力爆发
    击中敌人触发
    代码
    [if]

    [attacker]
    'character' -1
    [attack success]
    1
    [/if]

    [then]

    [target]
    'enemy' -1
    [probability]
    100
    [reduce probability to human armor at pvp module]
    80
    [passive object]
    48185 0 0 0 0 0 Type:7 Str:587
    [/passive object]

    [/then]



    爆发念力
    击中敌人触发
    代码
    [if]

    [cooltime]
    1000
    [attack success]
    1
    [/if]

    [then]

    [target]
    'myself' -1
    [probability]
    100
    [reduce probability to human armor at pvp module]
    80
    [passive object]
    48161 0 0 0 0 0 Type:7 Str:587
    [/passive object]



    血之爆发
    击中敌人触发


    代码
    [if]

    [attack success]
    1
    [/if]

    [then]

    [target]
    'enemy' -1
    [probability]
    100
    [passive object]
    48302 0 0 0 60 0 Type:7 Str:587
    [/passive object]

    [/then]

    [if]

    [target active status]
    'bleeding'
    [attack success]
    1
    [cooltime]
    1000
    [/if]

    [then]

    [target]
    'myself' -1
    [duration]
    20000
    [stat]
    'attack speed' '+' 30
    [stat]
    'move speed' '+' 30
    [/then]




    黑色火花
    击中敌人触发
    代码
    [if]

    [cooltime]
    100
    [event attack success]
    1
    [/if]

    [then]

    [target]
    'enemy' -1
    [probability]
    100
    [passive object]
    48304 0 0 0 0 0 Type:7 Str:587
    [/passive object]

    [/then]




    百分比范围掉血
    击中敌人触发([weakness] 下面的数字为百分比)
    代码
    [if]

    [cooltime]
    2000
    [attack success]
    1
    [/if]

    [then]

    [target]
    'all enemy' 300
    [probability]
    100
    [reduce probability to human armor at pvp module]
    100
    [weakness]
    50
    [add absolute damage]
    'all' '+' 1
    [/then]


    布鲁的怨灵
    击中敌人触发(冷却要调高高高)
    代码
    [if]

    [module]
    '[dungeon type]'
    [/module]

    [cooltime]
    2000
    [attack success]
    1
    [/if]

    [then]

    [target]
    'myself' -1
    [probability]
    10
    [passive object]
    9104 0 0 0 70 0 Type:7 Str:587
    [/passive object]

    [/then]





    次元斩
    击中敌人触发

    代码
    [if]

    [cooltime]
    1000
    [attack success]
    1
    [/if]

    [then]

    [target]
    'enemy' -1
    [probability]
    100
    [reduce probability to human armor at pvp module]
    80
    [passive object]
    9385 0 0 0 70 0 Type:7 Str:587
    [/passive object]

    [/then]






    火屏障(灼烧)
    攻击直接触发
    代码
    [if]

    [cooltime]
    100
    [set my state]
    1
    [my state]
    'attack'
    [/if]

    [then]

    [target]
    'myself' -1
    [passive object]
    48312 0 0 0 80 0 Type:7 Str:587
    [/passive object]

    [/then]


    绿屏障(感电)
    攻击直接触发
    代码
    [if]

    [cooltime]
    100
    [set my state]
    1
    [my state]
    'attack'
    [/if]

    [then]

    [target]
    'myself' -1
    [passive object]
    48221 0 0 0 84 0 Type:7 Str:587
    [/passive object]

    [/then]



    水屏障(冰冻)
    攻击直接触发
    代码
    [if]

    [cooltime]
    100
    [set my state]
    1
    [my state]
    'attack'
    [/if]

    [then]

    [target]
    'myself' -1
    [passive object]
    48222 0 0 0 84 0 Type:7 Str:587
    [/passive object]

    [/then]






    魔法剑
    攻击直接触发
    代码
    [if]

    [cooltime]
    3000
    [set my state]
    1
    [my state]
    'attack'
    [/if]

    [then]

    [target]
    'myself' -1

    [probability]
    100
    [reduce probability to human armor at pvp module]
    90
    [passive object]
    48214 0 0 0 75 0 Type:7 Str:587
    [/passive object]

    [/then]



    炮击
    攻击直接触发(注:[passive object] 和[/passive object] 之间内容为一行 )
    代码
    [if]

    [cooltime]
    1000
    [set my state]
    1
    [my state]
    'attack'
    [/if]

    [then]

    [target]
    'myself' -1

    [probability]
    100
    [reduce probability to human armor at pvp module]
    90
    [passive object]
    48537 100 0 400 0 0 '440364.ptl' 48537 -100 0 400 0 0 '440364.ptl' 48537 50 50 400 0 0 '440364.ptl' 48537 50 -50 400 0 0 '440364.ptl' 48537 -50 50 400 0 0 '440364.ptl' 48537 -50 -50 400 0 0 '440364.ptl'
    [/passive object]

    [/then]




    落雷
    攻击直接触发(冷却调高不然你懂的)
    代码
    [if]

    [cooltime]
    2000
    [my state]
    'attack'
    [set my state]
    1
    [/if]

    [then]

    [target]
    'myself' -1
    [passive object]
    48232 0 0 0 99 0 Type:7 Str:587
    [/passive object]

    [/then]


    小落雷
    击中敌人触发(冷却调高不然你懂得)


    代码
    [if]

    [cooltime]
    1000
    [attack success]
    1
    [/if]

    [then]

    [target]
    'myself' -1
    [probability]
    100
    [reduce probability to human armor at pvp module]
    80
    [passive object]
    48506 0 0 0 0 0 Type:7 Str:587
    [/passive object]

    [/then]





    其他有趣特效



    被击时增加双攻三速


    双攻

    [if]

    [cooltime]
    5000
    [hit]
    1
    [/if]

    [then]

    [target]
    'myself' -1
    [duration]
    3000
    [probability]
    30
    [stat]
    'equipment physical attack' '+' 300
    [/then]


    'equipment magical attack' '+' 300 魔攻


    三速

    [if]

    [hit]
    1
    [cooltime]
    30000
    [/if]

    [then]

    [target]
    'myself' -1
    [duration]
    5000
    [probability]
    15
    [stat]
    'move speed' '+' 7
    [/then]

    'cast speed' '+' 5
    'attack speed' '+' 5













    成长型代码
    [level linear ability]
    1 70
    [grade]
    5 71
    [repair price]
    6700 100000
    [equipment physical attack]
    103 65 1309 749
    [equipment magical attack]
    97 61 1307 562
    [separate attack]
    56 32 401 272
    [physical attack]
    8 47
    [magical attack]
    0 0
    [/level linear ability]


    说明。。。。4.5行数据改大则面板高




















    霸体


    释放技能自己霸体

    [if]

    [casting]
    1
    [cooltime]
    30000
    [/if]

    [then]

    [target]
    'myself' -1
    [duration]
    10000
    [probability]
    5
    [appendage]
    205
    [appendage]
    207
    [/then]

    被击时霸体
    [if]

    [hit]
    1
    [cooltime]
    30000
    [/if]

    [then]

    [target]
    'myself' -1
    [duration]
    10000
    [probability]
    10
    [appendage]
    205
    [appendage]
    207
    [/then]


    攻击时霸体
    [if]

    [attack success]
    1
    [cooltime]
    30000
    [/if]

    [then]

    [target]
    'myself' -1
    [duration]
    10000
    [probability]
    3
    [appendage]
    205
    [appendage]
    207
    [/then]



    霸体状态增加伤害


    [if]

    [my appendage]
    205
    [attack success]
    1
    [/if]

    [then]

    [target]
    'enemy' -1
    [add absolute damage]
    'all' '%' 20
    [/then]










    自然恩赐巨剑特效代码
    [if]

    [time]
    25000 1 1000
    [/if]

    [multiple then]

    [then]

    [target]
    'myself' -1
    [equipment duration]
    23000
    [elemental weapon]
    'fire'
    [stat]
    'fire element' '+' 12
    [stat]
    'fire attack' '+' 18
    [appendage]
    142
    [then probability]
    25.000000
    [/then]

    [then]

    [target]
    'myself' -1
    [equipment duration]
    23000
    [elemental weapon]
    'water'
    [stat]
    'water element' '+' 12
    [stat]
    'water attack' '+' 18
    [appendage]
    143
    [then probability]
    25.000000
    [/then]

    [then]

    [target]
    'myself' -1
    [equipment duration]
    23000
    [elemental weapon]
    'light'
    [stat]
    'light element' '+' 12
    [stat]
    'light attack' '+' 18
    [appendage]
    144
    [then probability]
    25.000000
    [/then]

    [then]

    [target]
    'myself' -1
    [equipment duration]
    23000
    [elemental weapon]
    'dark'
    [stat]
    'dark element' '+' 12
    [stat]
    'dark attack' '+' 18
    [appendage]
    145
    [then probability]
    25.000000
    [/then]

    [/multiple then]

    [if]

    [attack success]
    1
    [my appendage]
    142
    [cooltime]
    7000
    [/if]

    [then]

    [probability]
    2
    [target]
    'enemy' -1
    [duration]
    7000
    [active status]
    'burn' 74 7800 0 1 0
    [/then]

    [if]

    [attack success]
    1
    [my appendage]
    143
    [cooltime]
    3000
    [/if]

    [then]

    [probability]
    2
    [target]
    'enemy' -1
    [duration]
    3000
    [active status]
    'freeze' 74
    [/then]

    [if]

    [attack success]
    1
    [my appendage]
    144
    [cooltime]
    7000
    [/if]

    [then]

    [probability]
    2
    [target]
    'enemy' -1
    [duration]
    7000
    [active status]
    'lightning' 74 558
    [/then]

    [if]

    [attack success]
    1
    [my appendage]
    145
    [cooltime]
    3000
    [/if]

    [then]

    [probability]
    2
    [target]
    'enemy' -1
    [duration]
    3000
    [active status]
    'blind' 74 90 20




    被击时增加双攻三速


    双攻

    [if]

    [cooltime]
    5000
    [hit]
    1
    [/if]

    [then]

    [target]
    'myself' -1
    [duration]
    3000
    [probability]
    30
    [stat]
    'equipment physical attack' '+' 300
    [/then]


    'equipment magical attack' '+' 300 魔攻


    三速

    [if]

    [hit]
    1
    [cooltime]
    30000
    [/if]

    [then]

    [target]
    'myself' -1
    [duration]
    5000
    [probability]
    15
    [stat]
    'move speed' '+' 7
    [/then]

    'cast speed' '+' 5
    'attack speed' '+' 5













    成长型代码
    [level linear ability]
    1 70
    [grade]
    5 71
    [repair price]
    6700 100000
    [equipment physical attack]
    103 65 1309 749
    [equipment magical attack]
    97 61 1307 562
    [separate attack]
    56 32 401 272
    [physical attack]
    8 47
    [magical attack]
    0 0
    [/level linear ability]


    说明。。。。4.5行数据改大则面板高




















    霸体


    释放技能自己霸体

    [if]

    [casting]
    1
    [cooltime]
    30000
    [/if]

    [then]

    [target]
    'myself' -1
    [duration]
    10000
    [probability]
    5
    [appendage]
    205
    [appendage]
    207
    [/then]

    被击时霸体
    [if]

    [hit]
    1
    [cooltime]
    30000
    [/if]

    [then]

    [target]
    'myself' -1
    [duration]
    10000
    [probability]
    10
    [appendage]
    205
    [appendage]
    207
    [/then]


    攻击时霸体
    [if]

    [attack success]
    1
    [cooltime]
    30000
    [/if]

    [then]

    [target]
    'myself' -1
    [duration]
    10000
    [probability]
    3
    [appendage]
    205
    [appendage]
    207
    [/then]



    霸体状态增加伤害


    [if]

    [my appendage]
    205
    [attack success]
    1
    [/if]

    [then]

    [target]
    'enemy' -1
    [add absolute damage]
    'all' '%' 20
    [/then]










    自然恩赐巨剑特效代码
    [if]

    [time]
    25000 1 1000
    [/if]

    [multiple then]

    [then]

    [target]
    'myself' -1
    [equipment duration]
    23000
    [elemental weapon]
    'fire'
    [stat]
    'fire element' '+' 12
    [stat]
    'fire attack' '+' 18
    [appendage]
    142
    [then probability]
    25.000000
    [/then]

    [then]

    [target]
    'myself' -1
    [equipment duration]
    23000
    [elemental weapon]
    'water'
    [stat]
    'water element' '+' 12
    [stat]
    'water attack' '+' 18
    [appendage]
    143
    [then probability]
    25.000000
    [/then]

    [then]

    [target]
    'myself' -1
    [equipment duration]
    23000
    [elemental weapon]
    'light'
    [stat]
    'light element' '+' 12
    [stat]
    'light attack' '+' 18
    [appendage]
    144
    [then probability]
    25.000000
    [/then]

    [then]

    [target]
    'myself' -1
    [equipment duration]
    23000
    [elemental weapon]
    'dark'
    [stat]
    'dark element' '+' 12
    [stat]
    'dark attack' '+' 18
    [appendage]
    145
    [then probability]
    25.000000
    [/then]

    [/multiple then]

    [if]

    [attack success]
    1
    [my appendage]
    142
    [cooltime]
    7000
    [/if]

    [then]

    [probability]
    2
    [target]
    'enemy' -1
    [duration]
    7000
    [active status]
    'burn' 74 7800 0 1 0
    [/then]

    [if]

    [attack success]
    1
    [my appendage]
    143
    [cooltime]
    3000
    [/if]

    [then]

    [probability]
    2
    [target]
    'enemy' -1
    [duration]
    3000
    [active status]
    'freeze' 74
    [/then]

    [if]

    [attack success]
    1
    [my appendage]
    144
    [cooltime]
    7000
    [/if]

    [then]

    [probability]
    2
    [target]
    'enemy' -1
    [duration]
    7000
    [active status]
    'lightning' 74 558
    [/then]

    [if]

    [attack success]
    1
    [my appendage]
    145
    [cooltime]
    3000
    [/if]

    [then]

    [probability]
    2
    [target]
    'enemy' -1
    [duration]
    3000
    [active status]
    'blind' 74 90 20




















    被击时增加双攻三速


    双攻

    [if]

    [cooltime]
    5000
    [hit]
    1
    [/if]

    [then]

    [target]
    'myself' -1
    [duration]
    3000
    [probability]
    30
    [stat]
    'equipment physical attack' '+' 300
    [/then]


    'equipment magical attack' '+' 300 魔攻


    三速

    [if]

    [hit]
    1
    [cooltime]
    30000
    [/if]

    [then]

    [target]
    'myself' -1
    [duration]
    5000
    [probability]
    15
    [stat]
    'move speed' '+' 7
    [/then]

    'cast speed' '+' 5
    'attack speed' '+' 5













    成长型代码
    [level linear ability]
    1 70
    [grade]
    5 71
    [repair price]
    6700 100000
    [equipment physical attack]
    103 65 1309 749
    [equipment magical attack]
    97 61 1307 562
    [separate attack]
    56 32 401 272
    [physical attack]
    8 47
    [magical attack]
    0 0
    [/level linear ability]


    说明。。。。4.5行数据改大则面板高




















    霸体


    释放技能自己霸体

    [if]

    [casting]
    1
    [cooltime]
    30000
    [/if]

    [then]

    [target]
    'myself' -1
    [duration]
    10000
    [probability]
    5
    [appendage]
    205
    [appendage]
    207
    [/then]

    被击时霸体
    [if]

    [hit]
    1
    [cooltime]
    30000
    [/if]

    [then]

    [target]
    'myself' -1
    [duration]
    10000
    [probability]
    10
    [appendage]
    205
    [appendage]
    207
    [/then]


    攻击时霸体
    [if]

    [attack success]
    1
    [cooltime]
    30000
    [/if]

    [then]

    [target]
    'myself' -1
    [duration]
    10000
    [probability]
    3
    [appendage]
    205
    [appendage]
    207
    [/then]



    霸体状态增加伤害


    [if]

    [my appendage]
    205
    [attack success]
    1
    [/if]

    [then]

    [target]
    'enemy' -1
    [add absolute damage]
    'all' '%' 20
    [/then]










    自然恩赐巨剑特效代码
    [if]

    [time]
    25000 1 1000
    [/if]

    [multiple then]

    [then]

    [target]
    'myself' -1
    [equipment duration]
    23000
    [elemental weapon]
    'fire'
    [stat]
    'fire element' '+' 12
    [stat]
    'fire attack' '+' 18
    [appendage]
    142
    [then probability]
    25.000000
    [/then]

    [then]

    [target]
    'myself' -1
    [equipment duration]
    23000
    [elemental weapon]
    'water'
    [stat]
    'water element' '+' 12
    [stat]
    'water attack' '+' 18
    [appendage]
    143
    [then probability]
    25.000000
    [/then]

    [then]

    [target]
    'myself' -1
    [equipment duration]
    23000
    [elemental weapon]
    'light'
    [stat]
    'light element' '+' 12
    [stat]
    'light attack' '+' 18
    [appendage]
    144
    [then probability]
    25.000000
    [/then]

    [then]

    [target]
    'myself' -1
    [equipment duration]
    23000
    [elemental weapon]
    'dark'
    [stat]
    'dark element' '+' 12
    [stat]
    'dark attack' '+' 18
    [appendage]
    145
    [then probability]
    25.000000
    [/then]

    [/multiple then]

    [if]

    [attack success]
    1
    [my appendage]
    142
    [cooltime]
    7000
    [/if]

    [then]

    [probability]
    2
    [target]
    'enemy' -1
    [duration]
    7000
    [active status]
    'burn' 74 7800 0 1 0
    [/then]

    [if]

    [attack success]
    1
    [my appendage]
    143
    [cooltime]
    3000
    [/if]

    [then]

    [probability]
    2
    [target]
    'enemy' -1
    [duration]
    3000
    [active status]
    'freeze' 74
    [/then]

    [if]

    [attack success]
    1
    [my appendage]
    144
    [cooltime]
    7000
    [/if]

    [then]

    [probability]
    2
    [target]
    'enemy' -1
    [duration]
    7000
    [active status]
    'lightning' 74 558
    [/then]

    [if]

    [attack success]
    1
    [my appendage]
    145
    [cooltime]
    3000
    [/if]

    [then]

    [probability]
    2
    [target]
    'enemy' -1
    [duration]
    3000
    [active status]
    'blind' 74 90 20




    伤害篇


    附加伤害

    [if]

    [attack success]
    1
    [/if]

    [then]

    [target]
    'enemy' -1
    [add absolute damage]
    'all' '%' 50
    [/then]

    增加伤害
    [if]

    [attack success]
    1
    [/if]

    [then]

    [target]
    'enemy' -1
    [increase damage]
    '%' 10
    [/then]


    反击增加伤害
    [if]

    [attack condition]
    'counter'
    [event attack success]
    1
    [/if]

    [then]

    [target]
    'enemy' -1
    [increase damage]
    '%' 20
    [/then]


    暴击伤害

    [if]

    [attack success]
    1
    [/if]

    [then]

    [target]
    'enemy' -1
    [increase critical damage]
    '%' 30
    [/then]

    大无影
    [if]

    [element]
    'light'
    [event attack success]
    1
    [/if]

    [then]

    [target]
    'enemy' -1
    [increase critical damage]
    '%' 25
    [/then]

    [if]

    [element]
    'light'
    [hit]
    1
    [/if]

    [then]

    [target]
    'myself' -1
    [duration]
    120000
    [elemental weapon]
    'light'
    [/then]



    破招伤害50%,物理攻击增加10%。
    [if]

    [attack condition]
    'counter'
    [attack success]
    1
    [/if]

    [then]

    [target]
    'myself' -1
    [equipment duration]
    800
    [stat]
    'equipment physical attack' '%' 50
    [stat]
    'physical attack' '%' 10
    [/then]







    减少50伤害
    [if]

    [hit]
    1
    [stat change]
    'hp' '<' '%' 100
    [/if]

    [then]

    [target]
    'myself' -1
    [add absolute defense percent]
    'all' 50
    [/then]


    返还伤害
    [if]

    [hit]
    1
    [/if]

    [then]

    [target]
    'enemy' -1
    [probability]
    5
    [thorn]
    30
    [/then]




    好看的代码


    60022 自身出现暗黑六边形(暗属性伤害)
    10491 反向紫色拔刀剑气
    10490 紫色拔刀剑气
    10497 拔刀剑气
    10498 反向拔刀剑气
    11010 御剑之魂剑气
    48214 满屏魔法剑
    48213 一把魔法剑

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