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[PVF] 装备属性相关:特效相关-特效目录-多重then案例

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    2020-5-4 11:24
  • 签到天数: 6 天

    [LV.2]偶尔看看I

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    发表于 2020-3-27 14:49:12 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式




    普通攻击时,有20%的机率出现巴恩的飓风。

    [猛龙断空斩]斩击数上限增加2
    [快速行动]攻击力增加50%
    HP降到20%以下时,触发自动格挡的机率增加100%
    [@05][skill data up]
    [@07][swordman]
    [@02]72
    [@07][dungeon type]
    [@07][static]
    [@02]0
    [@07]+
    [@02]2
    [@07][swordman]
    [@02]72
    [@07][pvp type]
    [@07][static]
    [@02]0
    [@07]+
    [@02]1
    [@07][demonic swordman]
    [@02]72
    [@07][dungeon type]
    [@07][level]
    [@02]0
    [@07]%
    [@02]50
    [@07][demonic swordman]
    [@02]72
    [@07][dungeon type]
    [@07][level]
    [@02]1
    [@07]%
    [@02]50
    [@05][/skill data up]
    [@05][if]
    [@05][cooltime]
    [@02]500
    [@05][set my state]
    [@02]1
    [@05][my state]
    [@07]attack
    [@05][/if]
    [@05][multiple then]
    [@05][then]
    [@05][target]
    [@07]myself
    [@02]-1
    [@05][probability]
    [@02]20
    [@05][passive object]
    [@02]48117
    [@02]0
    [@02]0
    [@02]0
    [@02]0
    [@02]0
    [@07]
    [@05][/passive object]
    [@05][then probability]
    [@04]75.00
    [@05][/then]
    [@05][then]
    [@05][target]
    [@07]myself
    [@02]-1
    [@05][probability]
    [@02]20
    [@05][passive object]
    [@02]48118
    [@02]0
    [@02]0
    [@02]0
    [@02]0
    [@02]0
    [@07]
    [@05][/passive object]
    [@05][then probability]
    [@04]25.00
    [@05][/then]
    [@05][/multiple then]
    [@05][if]
    [@05][event use skill]
    [@07]swordman
    [@02]3
    [@05][/if]
    [@05][then]
    [@05][target]
    [@07]myself
    [@02]-1
    [@05][probability]
    [@02]100
    [@05][skill data up]
    [@07][swordman]
    [@02]3
    [@07][all]
    [@07][level]
    [@02]0
    [@07]%
    [@02]100
    [@05][/skill data up]
    [@05][/then]


    --------------------------------------------------------------------------------

    超长版多重then触发代码

    攻擊出血、感電、灼傷、中毒狀態的敵人時,以30%%的機率消耗1個無色小晶塊使敵人隨機進入眩暈、束縛、冰凍、石化、減速、詛咒、混亂和失明中的任意一種狀態。

    [then probability]
    15.00

    这段代码表示触发成功后,在一定成功的前提下,数值表示在几个触发内容里进行再计算,触发内容实现概率的高低,其数值本身并不具有实际意义,但上限不能超过100。


    [if]

    [cooltime]
    1000
    [target active status]
    `bleeding`

    [attack success]
    1
    [/if]

    [multiple then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `confuse`
    71 1
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `hold`
    71
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `freeze`
    71
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `stun`
    71
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `slow`
    71 20 20
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `curse`
    71 50 50 50 50
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `blind`
    71 90 20
    [then probability]
    15.00
    [/then]

    [/multiple then]

    [if]

    [cooltime]
    1000
    [target active status]
    `poison`

    [attack success]
    1
    [/if]

    [multiple then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `confuse`
    71 1
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `hold`
    71
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `freeze`
    71
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `stun`
    71
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `slow`
    71 20 20
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `curse`
    71 50 50 50 50
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `blind`
    71 90 20
    [then probability]
    15.00
    [/then]

    [/multiple then]

    [if]

    [cooltime]
    3000
    [target active status]
    `lightning`

    [attack success]
    1
    [/if]

    [multiple then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `confuse`
    71 1
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `hold`
    71
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `freeze`
    71
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `stun`
    71
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `slow`
    71 20 20
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `curse`
    71 50 50 50 50
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `blind`
    71 90 20
    [then probability]
    15.00
    [/then]

    [/multiple then]

    [if]

    [cooltime]
    1000
    [target active status]
    `burn`

    [attack success]
    1
    [/if]

    [multiple then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `confuse`
    71 1
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `hold`
    71
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `freeze`
    71
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `stun`
    71
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `slow`
    71 20 20
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `curse`
    71 50 50 50 50
    [then probability]
    15.00
    [/then]

    [then]

    [consume item]
    3037 1
    [target]
    `enemy`
    -1
    [duration]
    3000
    [probability]
    30
    [active status]
    `blind`
    71 90 20
    [then probability]
    15.00
    [/then]

    [/multiple then]

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