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[PVF] 装备属性相关:装备基本组成部分-武器随等级改变外观

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    2020-5-4 11:24
  • 签到天数: 6 天

    [LV.2]偶尔看看I

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    Rank: 8Rank: 8

    积分
    568
    怒气
    46
    声望
    81
    战力
    6
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    发表于 2020-3-26 14:05:52 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式




    [level linear ability]
    1 67

    注释说明:
    成长线性等级能力范围:Lv:1 ~ Lv:67
    [grade]
    5 71
    [repair price]
    6700 100000
    [equipment physical attack]
    103 65 640 593
    [equipment magical attack]
    113 71 708 655
    [separate attack]
    56 32 401 272
    [physical attack]
    8 47
    [magical attack]
    12 71
    [/level linear ability]

    属性线性成长:相关参数:
    掉落等级:小 ~ 大
    修理费用:小 ~ 大
    物理攻击力:大 ~ 小
    魔法攻击力:大 ~ 小
    独立攻击力:大 ~ 小
    力量:小 ~ 大
    智力:小 ~ 大
    [expiration date]
    1609430399

    有效期限
    [level section ani]
    0 `[swordman]`

    [variation]
    30 2
    [layer variation]
    2790 `katanac`

    [equipment ani script]
    `equipment/character/swordman.lay`

    [layer variation]
    650 `katanab`

    [equipment ani script]
    `equipment/character/swordman.lay`

    [/level section ani]

    起始等级Lv:0时,呈现外观
    [level section ani]
    15 `[swordman]`

    [variation]
    30 3
    [layer variation]
    2790 `katanac`

    [equipment ani script]
    `equipment/character/swordman.lay`

    [layer variation]
    650 `katanab`

    [equipment ani script]
    `equipment/character/swordman.lay`

    [/level section ani]

    起始等级Lv:15时,呈现外观
    依此类推


    --------------------------------------------------------------------------------


    原文件代码示例:

    #PVF_File

    [name]
    <3::name_101020040`成長的斯特洛克之刃[活動]`>

    [basic explain]
    <3::basic_explain_101020040`攻擊時敵人 4%% 附加傷害\n\n成長活動給予的限時武器(根據角色的等級最多可成長至67等級)\n透過成長的碎片可將限時變換為無限制。\n不可交換,不可合成,不可解體\n\n2012年 08月 31日 00時全部刪除`>

    [grade]
    67
    [rarity]
    3
    [usable job]
    `[swordman]`
    `[demonic swordman]`

    [/usable job]

    [attach type]
    `[trade]`

    [minimum level]
    1
    [attack speed]
    80
    [cast speed]
    40
    [stuck]
    1
    [price]
    110400
    [repair price]
    100
    [value]
    100
    [creation rate]
    0
    [physical critical hit]
    2
    [icon]
    `item/new_equipment/01_weapon/swordman/katana/katana.img`
    99
    [field image]
    `Item/FieldImage.img`
    11
    [equipment type]
    `[weapon]`
    23
    [sub type]
    1
    [move wav]
    `KATANA_TOUCH`

    [durability]
    35
    [weight]
    2800
    [item group name]
    `katana`

    [cool time]
    10000
    [level linear ability]
    1 67
    [grade]
    5 71
    [repair price]
    6700 100000
    [equipment physical attack]
    103 65 640 593
    [equipment magical attack]
    113 71 708 655
    [separate attack]
    56 32 401 272
    [physical attack]
    8 47
    [magical attack]
    12 71
    [/level linear ability]

    [expiration date]
    1609430399
    [level section ani]
    0 `[swordman]`

    [variation]
    30 2
    [layer variation]
    2790 `katanac`

    [equipment ani script]
    `equipment/character/swordman.lay`

    [layer variation]
    650 `katanab`

    [equipment ani script]
    `equipment/character/swordman.lay`

    [/level section ani]

    [level section ani]
    15 `[swordman]`

    [variation]
    30 3
    [layer variation]
    2790 `katanac`

    [equipment ani script]
    `equipment/character/swordman.lay`

    [layer variation]
    650 `katanab`

    [equipment ani script]
    `equipment/character/swordman.lay`

    [/level section ani]

    [level section ani]
    30 `[swordman]`

    [variation]
    30 4
    [layer variation]
    2790 `katanac`

    [equipment ani script]
    `equipment/character/swordman.lay`

    [layer variation]
    650 `katanab`

    [equipment ani script]
    `equipment/character/swordman.lay`

    [/level section ani]

    [level section ani]
    40 `[swordman]`

    [variation]
    30 5
    [layer variation]
    2790 `katanac`

    [equipment ani script]
    `equipment/character/swordman.lay`

    [layer variation]
    650 `katanab`

    [equipment ani script]
    `equipment/character/swordman.lay`

    [/level section ani]

    [level section ani]
    50 `[swordman]`

    [variation]
    30 6
    [layer variation]
    2790 `katanac`

    [equipment ani script]
    `equipment/character/swordman.lay`

    [layer variation]
    650 `katanab`

    [equipment ani script]
    `equipment/character/swordman.lay`

    [/level section ani]

    [level section ani]
    60 `[swordman]`

    [variation]
    30 7
    [layer variation]
    2790 `katanac`

    [equipment ani script]
    `equipment/character/swordman.lay`

    [layer variation]
    650 `katanab`

    [equipment ani script]
    `equipment/character/swordman.lay`

    [/level section ani]

    [level section ani]
    0 `[demonic swordman]`

    [variation]
    30 2
    [layer variation]
    2790 `katanac`

    [equipment ani script]
    `equipment/character/dsswordman.lay`

    [layer variation]
    650 `katanab`

    [equipment ani script]
    `equipment/character/dsswordman.lay`

    [/level section ani]

    [level section ani]
    15 `[demonic swordman]`

    [variation]
    30 3
    [layer variation]
    2790 `katanac`

    [equipment ani script]
    `equipment/character/dsswordman.lay`

    [layer variation]
    650 `katanab`

    [equipment ani script]
    `equipment/character/dsswordman.lay`

    [/level section ani]

    [level section ani]
    30 `[demonic swordman]`

    [variation]
    30 4
    [layer variation]
    2790 `katanac`

    [equipment ani script]
    `equipment/character/dsswordman.lay`

    [layer variation]
    650 `katanab`

    [equipment ani script]
    `equipment/character/dsswordman.lay`

    [/level section ani]

    [level section ani]
    40 `[demonic swordman]`

    [variation]
    30 5
    [layer variation]
    2790 `katanac`

    [equipment ani script]
    `equipment/character/dsswordman.lay`

    [layer variation]
    650 `katanab`

    [equipment ani script]
    `equipment/character/dsswordman.lay`

    [/level section ani]

    [level section ani]
    50 `[demonic swordman]`

    [variation]
    30 6
    [layer variation]
    2790 `katanac`

    [equipment ani script]
    `equipment/character/dsswordman.lay`

    [layer variation]
    650 `katanab`

    [equipment ani script]
    `equipment/character/dsswordman.lay`

    [/level section ani]

    [level section ani]
    60 `[demonic swordman]`

    [variation]
    30 7
    [layer variation]
    2790 `katanac`

    [equipment ani script]
    `equipment/character/dsswordman.lay`

    [layer variation]
    650 `katanab`

    [equipment ani script]
    `equipment/character/dsswordman.lay`

    [/level section ani]

    [level section ability]
    0
    [HP MAX]
    50
    [MP MAX]
    50
    [/level section ability]

    [level section ability]
    15
    [HP MAX]
    70
    [MP MAX]
    70
    [/level section ability]

    [level section ability]
    30
    [HP MAX]
    70
    [MP MAX]
    70
    [physical critical hit]
    1
    [magical critical hit]
    1
    [/level section ability]

    [level section ability]
    40
    [HP MAX]
    100
    [MP MAX]
    100
    [physical critical hit]
    1
    [magical critical hit]
    1
    [stuck]
    -1
    [/level section ability]

    [level section ability]
    50
    [HP MAX]
    100
    [MP MAX]
    100
    [physical critical hit]
    1
    [magical critical hit]
    1
    [stuck]
    -1
    [stuck resistance]
    10
    [/level section ability]

    [level section ability]
    60
    [HP MAX]
    200
    [MP MAX]
    200
    [physical critical hit]
    1
    [magical critical hit]
    1
    [stuck]
    -1
    [stuck resistance]
    10
    [/level section ability]

    [if]

    [attack success]
    1
    [/if]

    [then]

    [target]
    `enemy`
    -1
    [add absolute damage]
    `all`
    `%`
    4
    [/then]

    [limit upgradable level]
    `normal upgrade`
    50 -1 `amplify upgrade`
    55 -1 `separate upgrade`
    70 -1
    [/limit upgradable level]

    [impossible contents]
    `disjoint`
    `gift`

    [/impossible contents]



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