装备属性相关:装备基本组成部分-武器随等级改变外观
1 67
注释说明:
成长线性等级能力范围:Lv:1 ~ Lv:67
5 71
6700 100000
103 65 640 593
113 71 708 655
56 32 401 272
8 47
12 71
属性线性成长:相关参数:
掉落等级:小 ~ 大
修理费用:小 ~ 大
物理攻击力:大 ~ 小
魔法攻击力:大 ~ 小
独立攻击力:大 ~ 小
力量:小 ~ 大
智力:小 ~ 大
1609430399
有效期限
0 ``
30 2
2790 `katanac`
`equipment/character/swordman.lay`
650 `katanab`
`equipment/character/swordman.lay`
起始等级Lv:0时,呈现外观
15 ``
30 3
2790 `katanac`
`equipment/character/swordman.lay`
650 `katanab`
`equipment/character/swordman.lay`
起始等级Lv:15时,呈现外观
依此类推
--------------------------------------------------------------------------------
原文件代码示例:
#PVF_File
<3::name_101020040`成長的斯特洛克之刃[活動]`>
<3::basic_explain_101020040`攻擊時敵人 4%% 附加傷害\n\n成長活動給予的限時武器(根據角色的等級最多可成長至67等級)\n透過成長的碎片可將限時變換為無限制。\n不可交換,不可合成,不可解體\n\n2012年 08月 31日 00時全部刪除`>
67
3
``
``
``
1
80
40
1
110400
100
100
0
2
`item/new_equipment/01_weapon/swordman/katana/katana.img`
99
`Item/FieldImage.img`
11
``
23
1
`KATANA_TOUCH`
35
2800
`katana`
10000
1 67
5 71
6700 100000
103 65 640 593
113 71 708 655
56 32 401 272
8 47
12 71
1609430399
0 ``
30 2
2790 `katanac`
`equipment/character/swordman.lay`
650 `katanab`
`equipment/character/swordman.lay`
15 ``
30 3
2790 `katanac`
`equipment/character/swordman.lay`
650 `katanab`
`equipment/character/swordman.lay`
30 ``
30 4
2790 `katanac`
`equipment/character/swordman.lay`
650 `katanab`
`equipment/character/swordman.lay`
40 ``
30 5
2790 `katanac`
`equipment/character/swordman.lay`
650 `katanab`
`equipment/character/swordman.lay`
50 ``
30 6
2790 `katanac`
`equipment/character/swordman.lay`
650 `katanab`
`equipment/character/swordman.lay`
60 ``
30 7
2790 `katanac`
`equipment/character/swordman.lay`
650 `katanab`
`equipment/character/swordman.lay`
0 ``
30 2
2790 `katanac`
`equipment/character/dsswordman.lay`
650 `katanab`
`equipment/character/dsswordman.lay`
15 ``
30 3
2790 `katanac`
`equipment/character/dsswordman.lay`
650 `katanab`
`equipment/character/dsswordman.lay`
30 ``
30 4
2790 `katanac`
`equipment/character/dsswordman.lay`
650 `katanab`
`equipment/character/dsswordman.lay`
40 ``
30 5
2790 `katanac`
`equipment/character/dsswordman.lay`
650 `katanab`
`equipment/character/dsswordman.lay`
50 ``
30 6
2790 `katanac`
`equipment/character/dsswordman.lay`
650 `katanab`
`equipment/character/dsswordman.lay`
60 ``
30 7
2790 `katanac`
`equipment/character/dsswordman.lay`
650 `katanab`
`equipment/character/dsswordman.lay`
0
50
50
15
70
70
30
70
70
1
1
40
100
100
1
1
-1
50
100
100
1
1
-1
10
60
200
200
1
1
-1
10
1
`enemy`
-1
`all`
`%`
4
`normal upgrade`
50 -1 `amplify upgrade`
55 -1 `separate upgrade`
70 -1
`disjoint`
`gift`
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